![]() ![]() You’re just seeing the version that succeeded.”Īs The Last of Us winds down its first season, Druckmann unpacked the rationale behind some of the TV show’s most interesting deviations from the original video game. Sometimes we’d have to say, ‘Oh, that changes too much,’ and have to go back and undo it. “If there was a change big enough, we’d take a step back and look at the whole season, or even past the first season. “We’d always talk about the knock-on effect: If we take this other road, what does it mean for the rest of the story?” says Druckmann. ![]() ![]() At times, the TV show offers nearly shot-for-shot remakes of scenes that appeared in the video game a decade ago at other times, it departs radically from the source material. With Druckmann, unusually, in a key leadership role for both the video game and the HBO series, the relationship between the two versions of the story has been fascinating to parse. “They’re enriching each other in a way I wouldn’t have predicted,” says Neil Druckmann, co-director of the acclaimed 2013 PlayStation 3 game and co-creator of the HBO series that recently got the phrase “Baby Girl” trending on Twitter. ![]() The season-one finale opens with Ellie’s birth and the death of Ellie’s mother, Anna (Ashley Johnson), a story hinted at but never fully told until now.Įven the man behind The Last of Us is surprised by the symbiotic relationship that has developed between the video game and its TV adaptation. ![]()
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